Category Devious devices equip se

Devious devices equip se

Create your free GitHub account today to subscribe to this repository for new releases and build software alongside 50 million developers. TheKimy released this Oct 30, In it's place, UNP has been officially adopted.

Credits: Aelie and Coopervane for their very significant contributions to Integration, for this update. A special thank-you to both of them. This update would still be months off without their collaboration. Koffii for the excellent new additions to Assets. Xaz for his modifications to the animation filter, to better utilize Zap's new API.

New Key Destruction options Including the possibility of locks jamming. Greatly enhanced support for Bound Animations: DDi now utilizes the ZAP system dynamic bound animation creation for scenes in which actors are bound.

devious devices equip se

Thanks Xaz! Actor Orgasms will now properly update Sexlab Aroused's last orgasm time. Other smaller bugfixes Hopefully Fixed the cause of DD failing to initialize for some users. Zenetx's Gags Overhaul has been adopted as the official behavior for gags, and has been merged in to Integration Thanks Zenetx!

Fixed a race condition when swapping armor with the Devices Underneath system. Added a new animation for solo masturbation scenes, while wearing an armbinder. Fixed the armbinder fallback, for the animation filter. Fixed a keyword bug associated with the vaginal piercing menu. Fixed incorrect vaginal piercing menu text.GitHub is home to over 50 million developers working together to host and review code, manage projects, and build software together. Work fast with our official CLI. Learn more.

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Skyrim Mods Watch: Death Alternative

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The rendered item is ; the item that actually shows up on characters.

devious devices equip se

Secondly, the rendered item acts ; as an surrogate-state of sorts that is useful for internal scripts. This keyword must be ; present on the rendered device. If you add custom belts, you must use either my existing keywords, or ; add your own keyword for a different type of device. Useful for swapping items of the same type Switching plugs, belts, collars, etc ;;; bool skipMutex ; Internal use parameter only.

Used for speedily recovering from remove-all, and similar effects. Don't use this.Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Already on GitHub? Sign in to your account.

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Skip to content. Labels 16 Milestones 3. Labels 16 Milestones 3 New issue. Usability request: lower duration of subsequent plays of the same animations opened Feb 1, by SolatiumLL. Linking between inventory- and render-device expensive and complicated opened Jun 2, by zairaLL. Custom device events are not registering properly.

Hoods opened May 29, by TheKimy 3. Gag magic effect keywortd opened Jun 26, by Veladarius. Add dialogue check to armbinder [tab] opened Feb 26, by MinLL 3. Add radiant quest selection restriction opened Jan 31, by MinLL 3.

Werewolf transformation rendered device unequip fix. You signed in with another tab or window.

devious devices equip se

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DDx is an add-on content pack for the Devious Devices family of mods, it's purpose, outside of adding more content for us all to play with, is largely as a framework.

All items contained in the pack are useable as is, once you have obtained the "Devious smithing" perk from reading the "Forbidden Tome" at the college of Winterhold, they can all be crafted and used. But the real benifit to DDx is that it allows other DD-Plugins to freely make use of it's items, and incorporate them into gameplay without having to include versions of them in their own mods.

DDx is by it's very nature a collaborative project, this is where we place assets that fall outside the scope of the main DD-Assets mod, third party developed meshes, retextures, items which require outside dependancies such as HDT-HHS for heelsthat sort of thing.

Authorship of the content is thus more varied, containing work from many members of the DD team, aswell work from authors outside the team which is used with their kind permission. Items may also feature new textures to make them blend in with existing content when needed. Racemenu 3. Only the one correspending to your installed body.

These devices can be quite punitive if used in conjunction with mods like Chesko's Frostfall. You've been warned! The Custom Harnesses also allow for beeing worn with a Chastity belt and Collar ontop of the Harness.

devious devices equip se

Ebonite is a shiny and slick leathery material created by infusing leather with a special Alchemical solution. To craft Ebonite gear, you must first have the Devious Smithing perk, then at any forge, you can craft Ebonite Solution from the "Misc" section requires 1x Chaurus Chitin, 2x Nirn-root, 2x Frostbite-spider-venom. With one or more bottles of Ebonite solution in your inventory, you can then take a standard leather device from DD-Assets to any tanning rack, and combine the item with the solution to craft it's shiny version the leather item and solution is consumed in the process.

Ebonite crafting options will only show up at the tanning rack if you have a botte of Ebonite Solution in your inventory, this is to prevent spamming the rack's crafting menu with a whole bunch of items when not needed.Have a question about this project?

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Skip to content. Labels 16 Milestones 3. Labels 16 Milestones 3 New issue. Usability request: lower duration of subsequent plays of the same animations opened Feb 1, by SolatiumLL.

Linking between inventory- and render-device expensive and complicated opened Jun 2, by zairaLL. Custom device events are not registering properly.

Hoods opened May 29, by TheKimy 3. Gag magic effect keywortd opened Jun 26, by Veladarius. Add dialogue check to armbinder [tab] opened Feb 26, by MinLL 3. Add radiant quest selection restriction opened Jan 31, by MinLL 3. Werewolf transformation rendered device unequip fix. Adding no:label will show everything without a label. You signed in with another tab or window.DDx is an add-on content pack for the Devious Devices family of mods, it's purpose, outside of adding more content for us all to play with, is largely as a framework.

All items contained in the pack are useable as is, once you have obtained the "Devious smithing" perk from reading the "Forbidden Tome" at the college of Winterhold, they can all be crafted and used. But the real benifit to DDx is that it allows other DD-Plugins to freely make use of it's items, and incorporate them into gameplay without having to include versions of them in their own mods.

DDx is by it's very nature a collaborative project, this is where we place assets that fall outside the scope of the main DD-Assets mod, third party developed meshes, retextures, items which require outside dependancies such as HDT-HHS for heelsthat sort of thing. Authorship of the content is thus more varied, containing work from many members of the DD team, aswell work from authors outside the team which is used with their kind permission.

Items may also feature new textures to make them blend in with existing content when needed. Racemenu 3. Only the one correspending to your installed body. These devices can be quite punitive if used in conjunction with mods like Chesko's Frostfall. You've been warned! The Custom Harnesses also allow for beeing worn with a Chastity belt and Collar ontop of the Harness. Ebonite is a shiny and slick leathery material created by infusing leather with a special Alchemical solution. To craft Ebonite gear, you must first have the Devious Smithing perk, then at any forge, you can craft Ebonite Solution from the "Misc" section requires 1x Chaurus Chitin, 2x Nirn-root, 2x Frostbite-spider-venom.

With one or more bottles of Ebonite solution in your inventory, you can then take a standard leather device from DD-Assets to any tanning rack, and combine the item with the solution to craft it's shiny version the leather item and solution is consumed in the process. Ebonite crafting options will only show up at the tanning rack if you have a botte of Ebonite Solution in your inventory, this is to prevent spamming the rack's crafting menu with a whole bunch of items when not needed.

Both standard Leather items from DDi and Ebonite items can now be dyed in other colours. To do so, first craft a dye from the "misc" section at any forge, and then take a black Leather or Ebonite item to any tanning rack. With a bottle of dye in your inventory, the tanning rack will display the full list of crafting options avalible for that colour dye. The dye is then simply combined with a black item to make the recoloured version of that item, with both the bottle of dye and the black item beeing consumed in the process.

Dye crafting options will only show up at the tanning rack if you have a botte of dye in your inventory, and only for that colour. This is to prevent spamming the rack's crafting menu with a whole bunch of items when not needed.

Players using custom race mods that contain a standalone bodymesh, installed in a different location than the default body mesh, may experiance clipping issues with the "Custom" versions of the Harness, as it loads the body-mesh from the default location, and not from the location used by the Race-mod. Status: This probably cannot be fixed. Clipping does occur when combining the "Custom" harness with belts and collars, most notably on the UNPB version, as the meshes were not designed to fit togeather in this way.

Steps have been taken to minimize it as much as possible, but it could not be fully avoided. Status: A new mesh is needed and planned, but at this time it is on back-order, it may take a while. Intermediary release to facilitate the switch to NiO high heels, while still supporting mods requiring hdt high heels.We use optional third-party analytics cookies to understand how you use GitHub.

Learn more. You can always update your selection by clicking Cookie Preferences at the bottom of the page.

For more information, see our Privacy Statement. We use essential cookies to perform essential website functions, e. We use analytics cookies to understand how you use our websites so we can make them better, e. Skip to content. Labels 16 Milestones 3. Labels 16 Milestones 3 New pull request New. No reviews Review required Approved review Changes requested. Development opened Dec 19, by DeWired1.

A fix and some functionality to interact with animations opened Apr 19, by R4vn1. MasturbateAt opened May 25, by zairaLL. You signed in with another tab or window. Reload to refresh your session.

You signed out in another tab or window. Accept Reject. Essential cookies We use essential cookies to perform essential website functions, e. Analytics cookies We use analytics cookies to understand how you use our websites so we can make them better, e. Save preferences.


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